Polygon: 'An Oral History' Of Iconic Game, 'Street Fighter 2' :::: #VideoGames



Gaming publication Polygon recently went deep into the story behind Capcom's iconic fighting video game Street Fighter 2 with a piece dubbed "An Oral History."
A year in the making, the blog tracked down more than 20 former people originally involved in the game's creation for "an inside look at the creation and fallout of Capcom's industry-defining fighting game, as told by those who were there," as quoted in the article.
Below is an excerpt of the intro. Read the five-chapter story at Polygon.com.

In 1985, artist Akira Yasuda showed up to a Capcom job interview dressed in pajamas and a tie. He left his portfolio at home, saying fans stole his work because it was too good. Asked why he chose pajamas, he replied he wanted to look presentable and that was the only thing he owned with a collar.
Capcom developer Yoshiki Okamoto sat on the other side of the room, amused by Yasuda's antics. Okamoto, himself known for pranks and outlandish behavior, liked Yasuda's work.
Yasuda got the job.
Without realizing it at the time, Okamoto was recruiting a team that, five years later, would develop the competitive fighting game Street Fighter 2. The franchise would go on to sell more than 30 million units. It would become a cologne.

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